Vektor · Book One
A kid whose report card says he is no good at science ends up saving his city with it — after Isaac Newton teaches him how.
Ages 8–12 · 44 full-color pages
Inside the book
Every page is drawn and lettered in full colour. These three are from chapters one, four and five.
The gauntlet has one rule. Only those who seek to learn may wield this power — so it throws him into 1687.
Lessons from the man himself. The three laws of motion, taught mid-fight by the person who worked them out.
Physics as the weapon. The finale is won with force, mass and momentum — not luck, and not a power-up.
The story
Vektor is the student teachers have quietly given up on — until he finds a mysterious kinetic gauntlet sealed inside an abandoned observatory. One touch and he can bend gravity itself. But raw power is useless without control, and something enormous has already come through the rift he tore open.
The gauntlet has one rule: only those who seek to learn may wield this power. It strands him in the England of 1687, in the workshop of history’s greatest scientific mind. To control the gauntlet, Vektor has to learn the laws of motion from the man who discovered them — then get home in time to stop the shadow beast tearing through his streets.
He does not do it alone. Brandy, his sharp, tech-savvy best friend, is the one running the numbers.
The science, without a sidebar
Nothing here is a box a young reader can skip. Each idea arrives because the story needs it, and the back of the book explains it properly.
For teachers, librarians and homeschoolers
Vektor is made for kids who tear through graphic novels and stall on textbooks. It is a 44-page single sitting, and the science is load-bearing rather than decorative — which is what makes it hold a reluctant reader to the end.
The paperback is in expanded distribution, so schools, libraries and bookstores can order it through the usual wholesale channels using the ISBN below.
Specifications
Where to get it
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